Below are a list of my publications on videogames. With the exception of one paper on Shadow of the Colossus, most of my work is on the survival horror genre. Most of those papers are about Silent Hill.

I’ve written about Silent Hill series and self-reflexivity, Alessa and Barbara Creed, and the representation of masculinity across the series. I’ve also written on horror videogames and psychoanalysis, narrative and storytelling, the avatar in Haunting Ground, and media technologies in survival horror.

There is also a paper on the children’s TV show Dora the Explorer which crosses over into my work on children’s culture, and explores the convergence between children’s traditional and digital media.


‘Undead Avatars: The Zombie in Horror Videogames’ in Dorothea Fischer-Hornung, Timothy Fox, and Monika Mueller (eds), Vampires and Zombies: Transnational Transformations, forthcoming.

Silent Hill: Shattered Memories, in The Irish Journal of Gothic and Horror Studies,8, 2010.

‘Discursively Constructing the Art of Silent Hill’, Games & Culture , 2010, pp. 1-15.

‘Racial Whiteness in Silent Hill’, paper for Video Games Cultures and Future Interactive Entertainment, June 2010: Mansfield College, Oxford.

Posthumanity: Merger and Embodiment (2010) co-edited with Adam W Ruch, ISBN: 978-1-84888-018-4

‘Remediation, Children’s Television and Dora the Explorer’ (2010) in 4rd Global Conference on Visions of the Human in Cyberculture, Cyberspace and Science Fiction

‘Remediation, Analogue Corruption, and the Signification of Evil in Digital Games’ (2010) in Nancy Billias (ed) Promoting and Producing Evil Rodopi Press, pp. 235-252.

‘Horror Videogames and the Uncanny’ (2009) in DiGRA: The Digital Games Research Association 2009 Conference – Breaking New Ground: Innovations in Games, Play, Practice and Theory

‘Maternal Engulfment in Horror Videogames’ (2010) in Video Games Cultures and Future Interactive Entertainment

‘The Interpolated Cyborg: Theorising the Avatar in Haunting Ground’ (2010) in Daniel Riha (ed) Humanity in Cybernetic Environments ISBN: 978-1-904710-71-4, pp. 43-50

‘Masculinity in Videogames: The Gendered Gameplay of Silent Hill’, Camera Obscura 24(2 71): pp. 161-183, 2009

Resident Evil’s Typewriter: Horror Videogames and Their Media’, Games & Culture, 4(2), April 2009

‘Narrative in Survival Horror Videogames’ (2009) in Bernard Perron (ed) Horror Video Games: Essays on the Fusion of Fear and Play, McFarland & Company, pp. 62-78.

The Self-Reflexive Funhouse of Silent Hill’, Convergence: The International Journal of Research into New Media, 13 (4) , November 2007

‘Repetition in Horror Videogames: A Psychoanalytic Perspective’ (2007), in Repeat Repeat Conference Proceedings

Shadow of the Colossus: The Monster in the Landscape’ (2007) in Marlin C. Bates, IV (ed) The Monstrous Identity of Humanity – Monsters and the Monstrous: Proceedings of the Fifth Global Conference,

‘Alessa Unbound: The Monstrous Daughter of Silent Hill’ (2006) in Sorcha NiFhlainn (ed)  Dark Reflections, Monstrous Reflections

‘Restless Dreams in Silent Hill: Approaches to Videogame Analysis’, in The Journal of Media Practice, 6 (3), 2005


One Response to “Videogames”

  1. […] contains an article called Masculinity in Video Games: The Gendered Gameplay of Silent Hill. Ewan Kirkland, a lecturer at Kingston University in the UK, has written a number of articles on video games and […]

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